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Aaron Stebner's WebLog
Title:Configuring XNA Game Studio 3.0 projects with custom content processors to work with ClickOnce deployment
Summary:Since we released XNA Game Studio 3.0, I've heard of a few problems from customers via my blog and t... (11/26/2008 7:04:05 PM)
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About "Aaron Stebner's WebLog"

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Recent contents of "Aaron Stebner's WebLog"

Configuring XNA Game Studio 3.0 projects with custom content processors to work with ClickOnce deployment 6 days ago Read More http://blogs.msdn.com/astebner/archive/2008/11/25/9143059.aspx
Since we released XNA Game Studio 3.0, I've heard of a few problems from customers via my blog and the Creators Club forums related to deployment of Windows game projects that include custom conten...
.NET Framework 3.0 and 3.5 ServiceModelReg.exe custom action failure related to files in the temporary directory 7 days ago Read More http://blogs.msdn.com/astebner/archive/2008/11/24/9139901.aspx
I have run into a few reports of .NET Framework 3.0 and 3.5 installation failures recently that have exhibited the same set of symptoms. I wanted to describe this issue in more detail so that folks...
Creating an installer that includes a Visual Studio bootstrapper package and an MSI built with WiX 3.0 10 days ago Read More http://blogs.msdn.com/astebner/archive/2008/11/21/9132456.aspx
A few days ago, I wrote a blog post describing how to create an MSI-based installer for a Windows game created with XNA Game Studio 3.0. In that post, I described how to create custom actions in th...
Online documentation is now available for XNA Game Studio 3.0 12 days ago Read More http://blogs.msdn.com/astebner/archive/2008/11/19/9126486.aspx
Yesterday, the publishing process was completed for the online version of the XNA Game Studio 3.0 documentation. You can access this documentation at http://msdn.microsoft.com/library/bb200104.aspx...
Creating an MSI-based installer for the XNA Game Studio 3.0 platformer starter kit 14 days ago Read More http://blogs.msdn.com/astebner/archive/2008/11/17/9115792.aspx
I previously wrote an introductory post describing Windows game deployment features that are a part of XNA Game Studio 3.0. That post focuses mostly on ClickOnce publishing and the Visual Studio bo...
New samples available for XNA Game Studio 3.0 and how to upgrade existing XNA Game Studio 2.0 samples 17 days ago Read More http://blogs.msdn.com/astebner/archive/2008/11/14/9075083.aspx
Earlier this week, we released updated versions of the existing XNA Game Studio starter kits on the Creators Club web site that will install and work with XNA Game Studio 3.0. To go along with that...
How to target the .NET Framework 2.0 instead of 3.5 in a Windows game created with XNA Game Studio 3.0 19 days ago Read More http://blogs.msdn.com/astebner/archive/2008/11/12/9064919.aspx
By default, when you create a new Windows game project in XNA Game Studio 3.0, it will target the .NET Framework 3.5. This means that the project will be configured to include references to assemb...
Mailbag: How to detect the .NET Framework 2.0 SP2 or greater in an MSI-based installer 20 days ago Read More http://blogs.msdn.com/astebner/archive/2008/11/11/9061169.aspx
Question: I have an application that requires the .NET Framework 2.0 SP2. I would like to author a condition in my MSI-based installer to check for SP2 or higher so that the application will contin...
Updated XNA Game Studio 3.0 starter kits are now available for download 21 days ago Read More http://blogs.msdn.com/astebner/archive/2008/11/10/9059147.aspx
To go along with the recent release of the final version of XNA Game Studio 3.0, we have posted a set of updated starter kits that will work with Visual Studio 2008 or Visual C# 2008 Express Editio...
Possible issue with ClickOnce publishing using a project created with the XNA Game Studio 3.0 CTP 28 days ago Read More http://blogs.msdn.com/astebner/archive/2008/11/03/9035699.aspx
If you are using ClickOnce to deploy a Windows game created with XNA Game Studio 3.0, you might run into an issue that causes the game to not run correctly after being deployed to a user's computer...